Yearly Archives / 2015

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Character Art

by Jack July 25, 2015
I’ve recently gotten a 110 mm scale model of the thresher painted for demo purposes. You can really see all the detail in the thresher. The thresher is a worm-like creature that leaps over walls in the cave to ambush readmore

Making the most of a brainstorming session

by Jack July 22, 2015
I just had a great brainstorming session this past Friday. With good beer and food, the ideas started flowing. But what really made a difference was having all the tools readily available to make the most of this discussion. In readmore

Devising a model of the game Part 2

by Jack May 10, 2015
Eventually I came to using two diagrams that worked together. One was a player decision engine and the other was a pressure map. The player decision engine was a pathway of how the player made decisions from what cues from readmore

Devising a model of the game Part 1

by Jack May 7, 2015
Models can be very helpful in abstractly understanding systems. Many different fields use models to map behaviors of systems, organisms, relationships, growth and decay, procedures and so on and so forth. The need for a model for maze of monsters readmore

Design evolution of the explorers

by Jack March 16, 2015
3D printing has been a huge help for me in rapidly refining the design. The look and feel of all the character pieces has been vital to the experience of the game. For the explorers, I needed the light to readmore