Monthly Archives / February 2015

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Game Design Framework Part 2

by Jack February 27, 2015
What has worked as a good analogy for me as to what a game is has been to look at the game not as a standalone product but as an engine. Ultimately, it is not the game that people enjoy readmore

The frame work of a game Part 1

by Jack February 24, 2015
As my game continues to develop, it’s been necessary to take a few steps back and look at the overall game to better understand the direction I need to take it in. As this is the first game I am readmore