Yearly Archives / 2015

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Game Design Framework Part 2

by Jack February 27, 2015
What has worked as a good analogy for me as to what a game is has been to look at the game not as a standalone product but as an engine. Ultimately, it is not the game that people enjoy readmore

The frame work of a game Part 1

by Jack February 24, 2015
As my game continues to develop, it’s been necessary to take a few steps back and look at the overall game to better understand the direction I need to take it in. As this is the first game I am readmore

Laser cutting

by Jack January 30, 2015
Laser cutting is a great tool for prototyping and getting things made fast. Laser cutters can cut through many different materials of different thicknesses and can also be used to etch and engrave many surfaces. Want a custom pattern on readmore

Balancing

by Jack January 28, 2015
Balancing has been an ongoing process for me that’s been very delicate. Its also given me a lot of insight in how hesitant I am to change and how attached I get to some ideas. Even when I am told readmore

New Mechanics

by Jack January 26, 2015
Originally I wanted to game to be fun by exciting players through fear. It’s scary getting chased through a labyrinth but also thrilling. Unfortunately, the first few play tests revealed it was too easy to get out of the labyrinth readmore