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Balancing

by Jack January 28, 2015
Balancing has been an ongoing process for me that’s been very delicate. Its also given me a lot of insight in how hesitant I am to change and how attached I get to some ideas. Even when I am told readmore

New Mechanics

by Jack January 26, 2015
Originally I wanted to game to be fun by exciting players through fear. It’s scary getting chased through a labyrinth but also thrilling. Unfortunately, the first few play tests revealed it was too easy to get out of the labyrinth readmore

A black and white solution

by Jack January 20, 2015
There’s usually many possible ways to solve a problem but they get narrowed down based on other constraints. A few things I have found to solve the issue of using a material or dye that is easy to see under readmore

Second generation prototype

by admin January 16, 2015
So I’ve got a new prototype now with  white maze bottom and black walls.  It comes out much better on the night vision goggles. Here was a quick test with a Sony Nightcam I had on me. As you can readmore