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Devising a model of the game Part 1

by Jack May 7, 2015
Models can be very helpful in abstractly understanding systems. Many different fields use models to map behaviors of systems, organisms, relationships, growth and decay, procedures and so on and so forth. The need for a model for maze of monsters readmore

Design evolution of the explorers

by Jack March 16, 2015
3D printing has been a huge help for me in rapidly refining the design. The look and feel of all the character pieces has been vital to the experience of the game. For the explorers, I needed the light to readmore

Game Design Framework Part 2

by Jack February 27, 2015
What has worked as a good analogy for me as to what a game is has been to look at the game not as a standalone product but as an engine. Ultimately, it is not the game that people enjoy readmore

The frame work of a game Part 1

by Jack February 24, 2015
As my game continues to develop, it’s been necessary to take a few steps back and look at the overall game to better understand the direction I need to take it in. As this is the first game I am readmore

Laser cutting

by Jack January 30, 2015
Laser cutting is a great tool for prototyping and getting things made fast. Laser cutters can cut through many different materials of different thicknesses and can also be used to etch and engrave many surfaces. Want a custom pattern on readmore