Balancing has been an ongoing process for me that’s been very delicate. Its also given me a lot of insight in how hesitant I am to change and how attached I get to some ideas. Even when I am told readmore
Originally I wanted to game to be fun by exciting players through fear. It’s scary getting chased through a labyrinth but also thrilling. Unfortunately, the first few play tests revealed it was too easy to get out of the labyrinth readmore
There’s usually many possible ways to solve a problem but they get narrowed down based on other constraints. A few things I have found to solve the issue of using a material or dye that is easy to see under readmore