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Devising a model of the game Part 2

by Jack May 10, 2015
Eventually I came to using two diagrams that worked together. One was a player decision engine and the other was a pressure map. The player decision engine was a pathway of how the player made decisions from what cues from readmore

Devising a model of the game Part 1

by Jack May 7, 2015
Models can be very helpful in abstractly understanding systems. Many different fields use models to map behaviors of systems, organisms, relationships, growth and decay, procedures and so on and so forth. The need for a model for maze of monsters readmore

Design evolution of the explorers

by Jack March 16, 2015
3D printing has been a huge help for me in rapidly refining the design. The look and feel of all the character pieces has been vital to the experience of the game. For the explorers, I needed the light to readmore

Game Design Framework Part 2

by Jack February 27, 2015
What has worked as a good analogy for me as to what a game is has been to look at the game not as a standalone product but as an engine. Ultimately, it is not the game that people enjoy readmore

The frame work of a game Part 1

by Jack February 24, 2015
As my game continues to develop, it’s been necessary to take a few steps back and look at the overall game to better understand the direction I need to take it in. As this is the first game I am readmore